MOONSHOT PRESS KIT
Here’s our press kit. We’ve made video links and screenshots available below. If you’d like anything in a different aspect ratio or format, please let us know. We’re happy to accommodate any such requests. We’d love your help telling the world about what we believe will be a great game.
- Developer: Pump Action Games, a small indie studio based in the Seattle area
- Projected Release Date: Holiday 2015/Early 2016
- Projected Price Point: $9.99
- Platforms: PC, Mac, (Eventually) Xbox One
- Website: http://www.PlayMoonshot.com
- Status: Currently (rocking it) in Steam Greenlight
- Press Contact: email@example.com
- Social: Facebook | Twitter
ABOUT PUMP ACTION GAMES
Pump Action Games is a newborn studio with grown up ambitions. The three of us came together four months ago almost by accident when we realized we were all working on hobby projects that weren’t going anywhere without art, design, or dev respectively. But together, we represent the full range of skills to make magic happen. Thus, our powers combined to become… PUMP ACTION GAMES! Since then, we haven’t looked back and we haven’t let up.
Our ethos is simple. We aim to make approachable games that feel great to pick up and play and that continue to reward players over time. Our emphasis is on juicy player actions. We like to think we’re simultaneously creating digital toys and games.
We can’t wait to share our first brain child with you. We’re confident you’re going to love it. And we hope you’ll be back for more.
We chose to create Moonshot because of a deep nostalgia for the much-beloved Scorched Earth, which two of us spent more hours with as kids than we care to admit. We wanted to bring the brilliance of that game into a modern era with an arcade-y twist.
Making Moonshot multiplayer was important to us from the start. We’re big believers that games are meant to be played with people, and we’re nuts for the couch co-op experiences of yesteryear. Eventually, we want to support every way people want to play together.
Lastly, Moonshot is our opportunity to cut our teeth as a studio – to prove to ourselves that we can drive end-to-end vision, stay focused, and make great experiences that customers love.
ABOUT THE TEAM
Robert, Level 26 Code Wizard
Robert is a rabid coder who leaves his day job programming to come home and… code some more!. He’s a prototyper, a brilliant gameplay programmer, and a mean chef in the kitchen… as in, he’s really cross when he has to cook.
Brent, Dual Class Designer/Producer
Brent is 6 year veteran of the games industry, with shipped titles on PC, Xbox 360, and Xbox One. Though a designer by trade, he knows no bounds when it comes to getting things done, and he has been known to beg, borrow, and steal team time from team members, even on their birthdays.
Matt, Level 28 ArtMage
Matt is a master of the art of… art. He’s an experienced game developer who published his first game on iOS in college. He makes gorgeous-looking stuff fast so he can get back to living life. He’s also got a good eye for design.